September Updates 2022

  • Improved render quality when using masks. Masks previously blurred the edges of shapes and text layers; now, they keep the original layers crisp.

  • Added default font-weight options for variable fonts.

  • Added the ability to use arrow keys while adjusting points on position paths.

  • Fixed an issue that caused trim path animations to flash when animating the ‘trim offset’ property.

  • Fixed a bug that caused timeline work area handles not to update immediately. Now, the work handles affect timeline and exports as expected.

  • Fixed a bug that sometimes caused the timeline length not to be the complete project length.

  • Fixed a bug that caused the timeline length not to update when changing project duration.

  • Fixed a bug that sometimes caused errors when using the “Open in Editor” button on the Player.

  • Fixed a bug that caused errors when selecting layers with linear gradients.

  • Adjusted how ‘Flip Horizontal’ and ‘Flip Vertical’ commands work on groups. Flipping only modifies group properties, allowing children layers to maintain any existing animation.

  • Project previews now preview the work area for a duration of up to 5 seconds. The preview will display the shorter duration if the project’s work area is less than 5 seconds.

  • Improved how curves render on the canvas so they have minimal jagged edges. Triangulation is still visible at 800% zoom; however, this does not affect renders.

  • Fixed an issue that caused particles systems with added turbulence effects to not render on exports. Now, all particles systems render on export formats that support particles.

  • Fixed a bug that caused a crash when re-ordering compound shapes on the timeline. Now, you can re-order any layer on the timeline.

  • Fixed an issue that caused 'opacity' adjustments on the Text Animator to not appear on exports. Now, all Text Animator effects are rendered on exports.

  • Fixed an issue that caused groups from a detached scene to affect other group instances on duplicate scenes. Now, detached groups behave independently.

  • Fixed an issue that displayed extra parameters or keyframe buttons on various blocks on the inspector. Now, all blocks display the correct properties.

  • Fixed an issue that sometimes caused projects that were moved between private folders and team folders to disappear from the dashboard. No projects were lost due to this bug, so if you had a missing project, it should appear in the folder it was last in.

September Updates 2022

  • Improved render quality when using masks. Masks previously blurred the edges of shapes and text layers; now, they keep the original layers crisp.

  • Added default font-weight options for variable fonts.

  • Added the ability to use arrow keys while adjusting points on position paths.

  • Fixed an issue that caused trim path animations to flash when animating the ‘trim offset’ property.

  • Fixed a bug that caused timeline work area handles not to update immediately. Now, the work handles affect timeline and exports as expected.

  • Fixed a bug that sometimes caused the timeline length not to be the complete project length.

  • Fixed a bug that caused the timeline length not to update when changing project duration.

  • Fixed a bug that sometimes caused errors when using the “Open in Editor” button on the Player.

  • Fixed a bug that caused errors when selecting layers with linear gradients.

  • Adjusted how ‘Flip Horizontal’ and ‘Flip Vertical’ commands work on groups. Flipping only modifies group properties, allowing children layers to maintain any existing animation.

  • Project previews now preview the work area for a duration of up to 5 seconds. The preview will display the shorter duration if the project’s work area is less than 5 seconds.

  • Improved how curves render on the canvas so they have minimal jagged edges. Triangulation is still visible at 800% zoom; however, this does not affect renders.

  • Fixed an issue that caused particles systems with added turbulence effects to not render on exports. Now, all particles systems render on export formats that support particles.

  • Fixed a bug that caused a crash when re-ordering compound shapes on the timeline. Now, you can re-order any layer on the timeline.

  • Fixed an issue that caused 'opacity' adjustments on the Text Animator to not appear on exports. Now, all Text Animator effects are rendered on exports.

  • Fixed an issue that caused groups from a detached scene to affect other group instances on duplicate scenes. Now, detached groups behave independently.

  • Fixed an issue that displayed extra parameters or keyframe buttons on various blocks on the inspector. Now, all blocks display the correct properties.

  • Fixed an issue that sometimes caused projects that were moved between private folders and team folders to disappear from the dashboard. No projects were lost due to this bug, so if you had a missing project, it should appear in the folder it was last in.

September Updates 2022

  • Improved render quality when using masks. Masks previously blurred the edges of shapes and text layers; now, they keep the original layers crisp.

  • Added default font-weight options for variable fonts.

  • Added the ability to use arrow keys while adjusting points on position paths.

  • Fixed an issue that caused trim path animations to flash when animating the ‘trim offset’ property.

  • Fixed a bug that caused timeline work area handles not to update immediately. Now, the work handles affect timeline and exports as expected.

  • Fixed a bug that sometimes caused the timeline length not to be the complete project length.

  • Fixed a bug that caused the timeline length not to update when changing project duration.

  • Fixed a bug that sometimes caused errors when using the “Open in Editor” button on the Player.

  • Fixed a bug that caused errors when selecting layers with linear gradients.

  • Adjusted how ‘Flip Horizontal’ and ‘Flip Vertical’ commands work on groups. Flipping only modifies group properties, allowing children layers to maintain any existing animation.

  • Project previews now preview the work area for a duration of up to 5 seconds. The preview will display the shorter duration if the project’s work area is less than 5 seconds.

  • Improved how curves render on the canvas so they have minimal jagged edges. Triangulation is still visible at 800% zoom; however, this does not affect renders.

  • Fixed an issue that caused particles systems with added turbulence effects to not render on exports. Now, all particles systems render on export formats that support particles.

  • Fixed a bug that caused a crash when re-ordering compound shapes on the timeline. Now, you can re-order any layer on the timeline.

  • Fixed an issue that caused 'opacity' adjustments on the Text Animator to not appear on exports. Now, all Text Animator effects are rendered on exports.

  • Fixed an issue that caused groups from a detached scene to affect other group instances on duplicate scenes. Now, detached groups behave independently.

  • Fixed an issue that displayed extra parameters or keyframe buttons on various blocks on the inspector. Now, all blocks display the correct properties.

  • Fixed an issue that sometimes caused projects that were moved between private folders and team folders to disappear from the dashboard. No projects were lost due to this bug, so if you had a missing project, it should appear in the folder it was last in.