Redesigned Exporter

We redesigned the exporter to deliver intuitive settings and support for WebM, WebP, and PNG sequences. Read the help doc to learn more about how to export, basic export settings, and other supported export formats.

Workflow improvements

  • Introduced the ability to deselect layers with the Esc key or by clicking into empty space on the layer list.

  • Updated text inputs so you can add/delete characters in the middle of an input. Previously, the type cursor would automatically jump to the end of the input when making adjustments.

Video layer improvements

  • Added audio controls to video layers on the timeline to mute audio during playback and/or exports.

  • Added the volume block to the video layer inspector to control the volume of a video layer.

  • Added the ability to detach audio from video layers.

Variables improvements

  • Added connections to behaviors so you can use variables and other properties to inform your behaviors.

  • Fixed an editor crash caused by deleting scene variables on scenes. (Previously, the editor would crash if a scene instance had a variable control linked to a project variable and the original scene’s variable was deleted.)

  • Disabled connection input for computed utilities.

  • Fixed an issue that caused multiple connection panels to overlap.

Exporting fixes

  • Using the “Project Window” setting on GIFs, animated PNGs, and WebP exports has been fixed. (Previously, this would only work if your work area started on the first frame.)

  • Introduced the ability to export files with non-ASCII filenames.

  • Fixed a bug with the “Loop” setting on PNG and WebP exports to make your exports loopable.

  • Fixed a bug that created artifacts on transparent GIF exports.

Other improvements & fixes

  • Fixed an issue that caused images, video, and text layers to flicker when you changed your project.

  • Fixed an issue that caused crashes on text layers with custom fonts. Now, custom fonts should behave the same as all other text layers.

  • Fixed issues that caused long queue times on exports and font uploads.

  • Fixed issues with importing PSD files into Fable.

  • Previously, layers with image fills were pasted incorrectly from Figma. Now, images should be imported correctly from Figma.

  • Increased the upload limit size.

  • Fixed issues that caused Position Paths to behave unexpectedly.

  • Fixed an issue that caused reordering text layers to adjust render quality.

Redesigned Exporter

We redesigned the exporter to deliver intuitive settings and support for WebM, WebP, and PNG sequences. Read the help doc to learn more about how to export, basic export settings, and other supported export formats.

Workflow improvements

  • Introduced the ability to deselect layers with the Esc key or by clicking into empty space on the layer list.

  • Updated text inputs so you can add/delete characters in the middle of an input. Previously, the type cursor would automatically jump to the end of the input when making adjustments.

Video layer improvements

  • Added audio controls to video layers on the timeline to mute audio during playback and/or exports.

  • Added the volume block to the video layer inspector to control the volume of a video layer.

  • Added the ability to detach audio from video layers.

Variables improvements

  • Added connections to behaviors so you can use variables and other properties to inform your behaviors.

  • Fixed an editor crash caused by deleting scene variables on scenes. (Previously, the editor would crash if a scene instance had a variable control linked to a project variable and the original scene’s variable was deleted.)

  • Disabled connection input for computed utilities.

  • Fixed an issue that caused multiple connection panels to overlap.

Exporting fixes

  • Using the “Project Window” setting on GIFs, animated PNGs, and WebP exports has been fixed. (Previously, this would only work if your work area started on the first frame.)

  • Introduced the ability to export files with non-ASCII filenames.

  • Fixed a bug with the “Loop” setting on PNG and WebP exports to make your exports loopable.

  • Fixed a bug that created artifacts on transparent GIF exports.

Other improvements & fixes

  • Fixed an issue that caused images, video, and text layers to flicker when you changed your project.

  • Fixed an issue that caused crashes on text layers with custom fonts. Now, custom fonts should behave the same as all other text layers.

  • Fixed issues that caused long queue times on exports and font uploads.

  • Fixed issues with importing PSD files into Fable.

  • Previously, layers with image fills were pasted incorrectly from Figma. Now, images should be imported correctly from Figma.

  • Increased the upload limit size.

  • Fixed issues that caused Position Paths to behave unexpectedly.

  • Fixed an issue that caused reordering text layers to adjust render quality.

Redesigned Exporter

We redesigned the exporter to deliver intuitive settings and support for WebM, WebP, and PNG sequences. Read the help doc to learn more about how to export, basic export settings, and other supported export formats.

Workflow improvements

  • Introduced the ability to deselect layers with the Esc key or by clicking into empty space on the layer list.

  • Updated text inputs so you can add/delete characters in the middle of an input. Previously, the type cursor would automatically jump to the end of the input when making adjustments.

Video layer improvements

  • Added audio controls to video layers on the timeline to mute audio during playback and/or exports.

  • Added the volume block to the video layer inspector to control the volume of a video layer.

  • Added the ability to detach audio from video layers.

Variables improvements

  • Added connections to behaviors so you can use variables and other properties to inform your behaviors.

  • Fixed an editor crash caused by deleting scene variables on scenes. (Previously, the editor would crash if a scene instance had a variable control linked to a project variable and the original scene’s variable was deleted.)

  • Disabled connection input for computed utilities.

  • Fixed an issue that caused multiple connection panels to overlap.

Exporting fixes

  • Using the “Project Window” setting on GIFs, animated PNGs, and WebP exports has been fixed. (Previously, this would only work if your work area started on the first frame.)

  • Introduced the ability to export files with non-ASCII filenames.

  • Fixed a bug with the “Loop” setting on PNG and WebP exports to make your exports loopable.

  • Fixed a bug that created artifacts on transparent GIF exports.

Other improvements & fixes

  • Fixed an issue that caused images, video, and text layers to flicker when you changed your project.

  • Fixed an issue that caused crashes on text layers with custom fonts. Now, custom fonts should behave the same as all other text layers.

  • Fixed issues that caused long queue times on exports and font uploads.

  • Fixed issues with importing PSD files into Fable.

  • Previously, layers with image fills were pasted incorrectly from Figma. Now, images should be imported correctly from Figma.

  • Increased the upload limit size.

  • Fixed issues that caused Position Paths to behave unexpectedly.

  • Fixed an issue that caused reordering text layers to adjust render quality.