Components
Components
Use components to create reusable packages of layers and effects that speed up your workflow and keep designs consistent
What are components?
Components are key building blocks in Fable, designed to help you efficiently reuse compositions across your project, ensuring a consistent design workflow.
In Fable, components consist of layers and their associated effects and animation data. Each has its own coordinate system and timeline, allowing you to design and animate layers independently from the main project.
There are two facets to components:
Primary Component: Where you edit the layers and design affecting all instances.
Instance: A copied component that inherits any edits made to the primary. The contents of an instance cannot be edited.
Creating a Component
Components are created from a selection of layers; that selection becomes an instance of the new component. There are three ways to create a component:
1. New Component Button
Select one or more layers
Open the Component button on the toolbar
Click the "Create component button."
2. Canvas Context Menu
Select one or more layers on the Canvas
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
3. Timeline Context Menu
Select one or more layers on the Timeline layer list
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
Components live in the Asset Browser of the Editor. A component on the Timeline Layer List is a component instance.
Accessing and Editing Components
Editing Components
Editing happens in an isolated 'Component View.'
To open, edit, or view a component:
On the Asset Browser, double-click the component you'd like to open.
On the Timeline, double-click an instance of the component you'd like to open.
On the Canvas, double-click an instance of the component you'd like to open.
With a component selected, select the "Edit component" option on the component's context menu.
Component View
Component view only displays one component at a time. All layers on the timeline are associated with the component you have opened.
Navigate to other components or return back to the main project using the breadcrumb at the top left of the viewport.
Detaching a Component Instance
Each component instance on your timeline will automatically take on changes made to the primary component. To detach an instance from the primary component and make changes to the layers:
On the Canvas, right-click the instance and select the "Detach component" option.
On the Timeline, right-click the instance and select the "Detach component" option.
With a component selected, select the "Detach component" option on the component toolbar menu.
Using Components
Components can have instances on any timeline that are not their own. Create component instances by dragging the component from the Asset Browser onto the Canvas or Timeline.
Components streamline complex compositions and maintain macro-level control over your design. Whenever you consider duplicating elements, think of using Components to keep your timeline manageable.
What are components?
Components are key building blocks in Fable, designed to help you efficiently reuse compositions across your project, ensuring a consistent design workflow.
In Fable, components consist of layers and their associated effects and animation data. Each has its own coordinate system and timeline, allowing you to design and animate layers independently from the main project.
There are two facets to components:
Primary Component: Where you edit the layers and design affecting all instances.
Instance: A copied component that inherits any edits made to the primary. The contents of an instance cannot be edited.
Creating a Component
Components are created from a selection of layers; that selection becomes an instance of the new component. There are three ways to create a component:
1. New Component Button
Select one or more layers
Open the Component button on the toolbar
Click the "Create component button."
2. Canvas Context Menu
Select one or more layers on the Canvas
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
3. Timeline Context Menu
Select one or more layers on the Timeline layer list
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
Components live in the Asset Browser of the Editor. A component on the Timeline Layer List is a component instance.
Accessing and Editing Components
Editing Components
Editing happens in an isolated 'Component View.'
To open, edit, or view a component:
On the Asset Browser, double-click the component you'd like to open.
On the Timeline, double-click an instance of the component you'd like to open.
On the Canvas, double-click an instance of the component you'd like to open.
With a component selected, select the "Edit component" option on the component's context menu.
Component View
Component view only displays one component at a time. All layers on the timeline are associated with the component you have opened.
Navigate to other components or return back to the main project using the breadcrumb at the top left of the viewport.
Detaching a Component Instance
Each component instance on your timeline will automatically take on changes made to the primary component. To detach an instance from the primary component and make changes to the layers:
On the Canvas, right-click the instance and select the "Detach component" option.
On the Timeline, right-click the instance and select the "Detach component" option.
With a component selected, select the "Detach component" option on the component toolbar menu.
Using Components
Components can have instances on any timeline that are not their own. Create component instances by dragging the component from the Asset Browser onto the Canvas or Timeline.
Components streamline complex compositions and maintain macro-level control over your design. Whenever you consider duplicating elements, think of using Components to keep your timeline manageable.
What are components?
Components are key building blocks in Fable, designed to help you efficiently reuse compositions across your project, ensuring a consistent design workflow.
In Fable, components consist of layers and their associated effects and animation data. Each has its own coordinate system and timeline, allowing you to design and animate layers independently from the main project.
There are two facets to components:
Primary Component: Where you edit the layers and design affecting all instances.
Instance: A copied component that inherits any edits made to the primary. The contents of an instance cannot be edited.
Creating a Component
Components are created from a selection of layers; that selection becomes an instance of the new component. There are three ways to create a component:
1. New Component Button
Select one or more layers
Open the Component button on the toolbar
Click the "Create component button."
2. Canvas Context Menu
Select one or more layers on the Canvas
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
3. Timeline Context Menu
Select one or more layers on the Timeline layer list
Right-click the layers
The Canvas's context menu will appear
Click the "Create component" option
Components live in the Asset Browser of the Editor. A component on the Timeline Layer List is a component instance.
Accessing and Editing Components
Editing Components
Editing happens in an isolated 'Component View.'
To open, edit, or view a component:
On the Asset Browser, double-click the component you'd like to open.
On the Timeline, double-click an instance of the component you'd like to open.
On the Canvas, double-click an instance of the component you'd like to open.
With a component selected, select the "Edit component" option on the component's context menu.
Component View
Component view only displays one component at a time. All layers on the timeline are associated with the component you have opened.
Navigate to other components or return back to the main project using the breadcrumb at the top left of the viewport.
Detaching a Component Instance
Each component instance on your timeline will automatically take on changes made to the primary component. To detach an instance from the primary component and make changes to the layers:
On the Canvas, right-click the instance and select the "Detach component" option.
On the Timeline, right-click the instance and select the "Detach component" option.
With a component selected, select the "Detach component" option on the component toolbar menu.
Using Components
Components can have instances on any timeline that are not their own. Create component instances by dragging the component from the Asset Browser onto the Canvas or Timeline.
Components streamline complex compositions and maintain macro-level control over your design. Whenever you consider duplicating elements, think of using Components to keep your timeline manageable.
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