Introducing Behaviors

At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.
We realized there is a specific set of animations that are used on most projects. These are simple transitions and text effects such as fades, spins, and type-on effects. It shouldn’t be a lot of work to create these animations, regardless of skill level. So we set out to figure out a way to make these repetitive animations as easy-as-possible to use on your projects.
Today, we’re introducing Behaviors, a modifier that animates layers without needing to use any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer while also surfacing controls to customize the motion to your projects’ specific needs.
Our initial set of behaviors includes:

If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier. If you’d like to learn more about using Behaviors on your projects, check out our help doc on the feature.
New Features
- We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons. Check them out on the Starter Library!
- Introduced timeline snapping for keyframes + layer durations. Now keyframes and layers snap to the playhead, other keyframes, other layer in/out points, and the work area.
Bug Fixes
- Fixed a bug that caused the display of position paths to offset when a layer was inside of a group.
- Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now dashboard previews should render the same picture as final renders.