Introducing BehaviorsBack to all posts
Oct 4, 2022
At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.
We realized there is a specific set of animations that are used on most projects. These are simple transitions and text effects such as fades, spins, and type-on effects. It shouldn’t be a lot of work to create these animations, regardless of skill level. So we set out to figure out a way to make these repetitive animations as easy-as-possible to use on your projects.
Today, we’re introducing Behaviors, a modifier that animates layers without needing to use any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer while also surfacing controls to customize the motion to your projects’ specific needs.
Our initial set of behaviors includes:
If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier. If you’d like to learn more about using Behaviors on your projects, check out our help doc on the feature.
- We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons. Check them out on the Starter Library!
- Introduced timeline snapping for keyframes + layer durations. Now keyframes and layers snap to the playhead, other keyframes, other layer in/out points, and the work area.
- Fixed a bug that caused the display of position paths to offset when a layer was inside of a group.
- Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now dashboard previews should render the same picture as final renders.