What’s new in Fable

The latest features and improvements to Fable.

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Previews of what Behaviors do on Fable

Introducing Behaviors

At Fable, we’re always looking for ways to make the motion design process more efficient for experienced animators and accessible for newer ones.

We realized there is a specific set of animations that are used on most projects. These are simple transitions and text effects such as: fades, spins, and type-on effects. It shouldn’t be a lot of work to create these animations, regardless of skill level. So we set out to figure out a way to make these repetitive animations as easy-as-possible to use on your projects.

Today, we’re introducing Behaviors, a modifier that animates layers without needing to use any effects or keyframes. You can find Behaviors in the Effects & Behaviors Panel on the Editor Action Bar. These plug-and-play modifiers apply instant animations to a layer while also surfacing controls to customize the motion to your projects’ specific needs.

Our initial set of behaviors includes:

If you have a specific type of animation you find yourself doing repeatedly, let us know in our creator community, and we'll create a behavior to make your life easier. If you’d like to learn more about using Behaviors on your projects, check out our help doc on the feature.

Fixes & Improvements

  • We have released a new set of starter files featuring character animation, patterns, imagery, and animated icons. Check them out on the Starter Library!
  • Introduced timeline snapping for keyframes + layer durations. Now keyframes and layers snap to the playhead, other keyframes, other layer in/out points, and the work area.
  • Fixed a bug that caused the display of position paths to offset when a layer was inside of a group.
  • Fixed a bug that caused dashboard previews for projects with parented layers to be missing some layers from the preview. Now dashboard previews should render the same picture as final renders.
GIF of the Fable editor featuring a rocket flying around a planet

Orient to Path

We’re introducing the ability to orient objects to the path they’re moving in. Turn on the ‘Orient to Path’ feature for any layer you’d like Fable to automatically set the rotation for. This new feature works for any layer in your project that has position keyframes.

With Orient to Path and Position Paths, you’ll be able to create complex position + rotation animation without needing many keyframes. For example, the animated GIF posted above is created with just 2 position keyframes.

To learn more about how this feature works, refer to this help article.

Multi-Point Selection

We’ve introduced Shape Editing Mode and Position Path Editing Mode over the past month. To give you more control while in these modes, we’re introducing the ability to select multiple points while in these editing modes, so you can efficiently transform complex paths.

While in either editing mode, click + drag to create a marquee around the points you’d like to edit. With multiple points selected, you can drag any selected point to transform the entire selection.

Playhead Snapping

Today we’re introducing snapping to the playhead on the timeline. While dragging the playhead across the timeline, hold ‘SHIFT,’ and the playhead will snap to keyframes, layer in/out points, and work area in/out points.

Fixes & Improvements

  • Introduced support for ‘opacity’ animation for groups on Lottie exports.
  • Fixed a bug that caused Lottie exports to sometimes crash when small text layers were included on the project.
  • Fixed an issue that sometimes prevented users from switching export types on the export modal.
  • Fixed a bug that allowed playback beyond the project duration.
  • Fixed an issue that caused the canvas to reset zoom during playback or while panning the canvas with the hand tool.
  • Fixed an issue that caused crashes when ungrouping scenes.
  • Fixed a bug that made it impossible to unlink duplicators.

Fixes & Improvements

  • We’ve improved render quality when using masks. Masks use to blur the edges of shapes and text layers. Now, masks keep original layers crisp.
  • We added default font-weight options for variable fonts.
  • Added the ability to use arrow keys while adjusting points on position paths.
  • Fixed an issue that caused trim path animations to temporarily flash when animating the ‘trim offset’ property.
  • Fixed a bug that caused timeline work area handles to not update immediately. Now the work handles affect timeline and exports as expected.
  • Fixed a bug that sometimes caused the timeline length to not be the complete project length.
  • Fixed a bug that caused the timeline length to not update when changing project duration.
  • Fixed a bug that sometimes caused errors when using the “Open in Editor” button on the Player.
  • Fixed a bug that caused errors when selecting layers with linear gradients.

Fixes & Improvements

  • Adjusted the way ‘Flip Horizontal’ and ‘Flip Vertical’ commands works on groups. Flipping only modifies group properties, allowing children layers to maintain any existing animation.
  • Fixed a bug that caused a crash when re-ordering compound shapes on the timeline. Now you can re-order any type of layer on the timeline.
  • Fixed an issue that caused 'opacity' adjustments on the Text Animator to not appear on exports. Now, all Text Animator effects render on exports.
  • Fixed an issue that caused groups from a detached scene to affect other instances of the group on duplicate scenes. Now detached groups behave independently.
  • Fixed an issue that displayed extra parameters or keyframe buttons on various blocks on the inspector. Now, all blocks display the correct properties.
  • Improved the way curves render on the canvas, so they have minimal jagged edges. Triangulation is still visible at 800% zoom; however, this does not affect renders.
  • Fixed an issue that sometimes caused projects that were moved between private folders and team folders to disappear from the dashboard. No projects were lost due to this bug, so if you had a missing project, it should appear in the folder it was last in.
Screenshots of the new editing mode user interface

Position Points and Position Path Editing

Today, we’re introducing position points and a new position path editing mode that gives you full control over the shape your layers move without affecting the timing of your animation.

Position paths are the lines displayed on the canvas that represent the path a layer follows between two position keyframes. Previously, it was very difficult to create complex position animation because you were limited to editing the two endpoints of the position path.

Today, Position Path Editing Mode unlocks the ability for you to animate layers in any shape you’d like, by allowing you to add interstitial points to your path without affecting the timing or interpolation of your existing keyframes.

To enter position paths mode, select a layer that has position keyframes and use the 'Option + Enter' keyboard shortcut. The editor UI will display a blue flag on the inspector, indicating that you’re in position path editing mode. While in this mode, you can add/delete position points and edit their bezier curves. The points you create do not add new keyframes to the timeline, allowing you to control the smooth animation of your layer with the original keyframes.

Animate layers in any shape with position points and position path editing mode. Learn how to use Position Path Edit mode here.

Align layers as a group

We’ve introduced new ways to align multiple selected layers. With multiple layers selected…

  1. Use the alignment buttons at the top of the inspector to align the entire selection to itself
  2. 'Option + Click' the buttons to align the entire selection of layers, as a group, to the canvas borders

Fixes & Improvements

  • We’re introducing a bunch of new keyboard shortcuts to make it easier and quicker to navigate the timeline. Check them out here.
  • We released 2 new starter files: Rising Sun and Wavy Line. They feature animated gradients and the trim path effect. Check them out on the Library.
  • Similar to Position Path Editing Mode, we’ve added a new “Edit Mode” UI for shape editing as well.
  • Added the ability to horizontally scroll on the timeline.
  • Fixed an issue that caused curved paths to behave unexpectedly when using the trim paths block. Now trim paths works as expected on any path shape.
  • Fixed a bug that caused the text alignment buttons to not work. Now you can align your text within the text bounding box horizontally and vertically.
  • Fixed an issue that sometimes caused an error while pasting an SVG from Figma or Illustrator. Now pasting SVGs works as expected.
  • Fixed an issue that caused Lottie export previews to render background layers all the time. Now preview only display the background if you have the background property active.
animated screen capture of a gradient changing colors

Animated Gradients

Gradients are dynamic on Fable! Now you can animate gradient swatches and gradient modes for shape fill and stroke properties on your projects. To get a refresher how the color picker and gradients work on Fable, check out this help article.

Fixes & Improvements

  • Re-labeled the "Direction" property on the Trim Paths effect to "Offset Direction" for clarification. The Offset Direction property only affects the direction of the offset value.
  • Reworked the way loop playback modes work with keyframes. Now the last keyframe of an animated property displays the final value of the animation and selecting that keyframe allows you to edit the value of the last frame in the loop.
  • Added tooltips for all inspector inputs. If you’d like to clarify what a specific input means, hover over the input to see what you are adjusting.
  • Improved the way the Starter File welcome screen displays on larger screen sizes.
  • Fixed an issue that sometimes caused points to disappear while editing a path.
  • Fixed an issue that caused the right click menu on the editor to not be contextual to the panel you were clicking. Now, when you right click on the editor, you will see a right click menu contextual the element you’ve right clicked.
  • Fixed an issue that caused the “Create a new scene” action and corresponding hotkeys to be broken. Now this action behaves as-expected.
  • Fixed an issue that caused the shape tool to sometimes draw the incorrect shape.
  • Fixed an issue that prevented keyframe timings to adjust on layers with split position properties. Now these layers and their keyframes can be moved along the timeline as-expected.
  • Fixed an issue that caused the app to crash when copying and pasting keyframes of properties that did not exist on the target layer. Now this behavior is prevented.
  • Fixed an issue that sometimes cause an app crash when deleting items from the Asset Browser.
  • Added a quick access hyperlink to the Fable Community on the website footer.

Fixes & Improvements

  • Project previews now preview the work area duration up to 5 seconds. If the project’s work area is less than 5 seconds, the preview will display the shorter duration.
  • Fixed an issue that caused particles systems that had added turbulence effects to not render on exports. Now all particles systems render on export formats that support particles.
Screen capture of the Fable Library

Fable Library and Starter Files

The Fable Library is a collection of starter files available for all Fable users. The Library is the perfect starting point, whether you’re creating your first project on Fable or looking to remix a file for one of your own projects.

You can navigate to the Library by clicking the bottom left sidebar of the project dashboard. Once there, click any starter project to get a personal copy that you can edit to your specific needs.

Learn more about the Fable Library here. If you have specific types of projects you’d like to see built on Fable, join our community and let our team know what you’d like to see!

Sidebar Team Creation and Management

Teams are the cornerstone of collaboration on Fable. With teams, you and your collaborators can stay fully up-to-date on the latest versions of your Fable projects. Everyone stays in sync and can view changes in real-time.

We’ve made it easer to create teams and invite others into them. Now, you can create teams, access team settings, and invite others into teams all from the sidebar. Additionally, you’ll be able to access all teams you’re a part of from one place.

For a walkthrough on how to create teams and invite others into them, checkout the following help articles:

Fixes & Improvements

  • Changed the way selecting keyframes works on the timeline. Now, the playhead does not move when selecting keyframes.
  • Added the ability to vertically and horizontally flip layers on the canvas. You can do so by right clicking the layer on the canvas or using the hotkeys 'Shift + H' or 'Shift + V'. These controls have been removed from the inspector.
  • Fixed an issue that caused right clicking layers on the timeline to deselect layers before opening the context menu, when multiple layers were selected. Now you can right click multiple layers on the timeline.
image of fable's timeline interface

Timeline Workflow Improvements

This week, we made a few improvements to the timeline that will increase your productivity in Fable!

  1. Setting a layer’s parent now overwrites any existing parent relationships. You no longer have to remove the existing parent connection to create a new connection.
  2. We added a keyboard shortcut for zooming in ('=') and out ('-') of the timeline.
  3. The keyboard shortcuts for moving the playhead to the next/previous keyframe ('g'/'f') now only account for keyframes currently visible on the timeline.

Fixes & Improvements

  • Audio layer volume now uses decibel (db) units instead of a percentage.
  • Shape tools are now hidden while in path editing mode.
  • Fixed a bug that caused the app to crash when using the color picker with multiple layers.
  • Fixed a bug that caused adjusting the anchor point of a scene to create position keyframes on the children layers.
  • Fixed a bug that caused paths with a trim setting of start: 0% and end: 100% to be hidden on the canvas. Now these settings display the full path.
  • Fixed inaccurate bounding boxes around straight 2-point paths. Now you can align straight paths vertically and horizontally.
  • Fixed a bug that caused the effects panel to sometimes overlap with the inspector.
  • Fixed a bug that raised an error notification when new users signed up.

Fixes & Improvments

  • Previously, blocks with the same name would all collapse if you closed any of them. Now each block is collapsed independently.
  • Compound shapes are now deleted when all their children are deleted.
  • Fixed a bug that caused the “Bring to front” and “Bring to back” actions to add and remove layers from groups. Now, these layer priority actions keep layers within the groups they are currently in.
  • Fixed a bug with particles that caused the “opacity” and “turbulence” properties on particles to behave unexpectedly.

Fixes & Improvements

  • Introduced the ability to undo/redo keyframe timing adjustments made with the mouse on the timeline.
  • Fixed a bug that caused Lottie exports to disregard shape path animations. Now animated shape paths are included on Lottie exports.
  • Fixed a bug that caused exporting some Lottie files with rotation to crash.
  • Fixed a bug with Figma plugin that caused the “convert text to outlines” setting to behave incorrectly.
  • Fixed a bug that prevented importing text from Figma with certain fonts. Now all Google Font families should be compatible with Figma plugin.
  • Fixed a bug related to creating groups selected on the canvas.

Fixes & Improvments

  • The Player now opens in a new tab.
  • On creation, new Groups inherit an in-point of their earliest children and an end-point of their latest children.
  • Introduced the ability to constrain proportions for multiple layers at the same time.
  • Introduced the ability to undo changes to the canvas dimensions setting.
  • Fixed a bug that caused keyframed values on the timeline to not update when new layers were created.
  • Fixed a bug that caused the Lottie export setting to incorrectly render shape outlines on characters with holes (such as "b" and "e").
  • Fixed a bug that caused new users to land on Shared Projects. Now, all users will land on Private Projects after login.
  • Removed the ability to keyframe blur samples within the Motion Blur effect.

Fixes & Improvements

  • Updated help docs for Lottie feature support.
  • Fixed a bug that caused a freeze due to infinite rendering when a masking loop was created.
  • Fixed a bug that interfered with the introduction of new features when upgrading to the Professional plan.
  • Fixed a bug that caused the changing of billing interval to instead cancel the plan.
  • Fixed a bug that blocked rendering of the Trim Path effect for paths with three or more points on Lottie export.
  • Fixed a bug that blocked rendering of the Trim Path effect for paths with an animated property starting at zero on Lottie export.
  • Fixed a bug that caused incorrect rendering of path length and keyframe interpolation when using the Trim Path effect on Lottie export.

Fixes & Improvements

  • Improved layer visibility toggles with tooltip text that reflects a visible/hidden state
  • Fixed a bug that problematically shifted layers and keyframes when layers were converted into a scene
  • Fixed a bug that caused faulty rendering of audio waveform

Fixes & Improvements

  • Introduced the ability to import image fills for any shape from Figma.
  • Fixed a bug that caused particles to be missing on some exports. Now, particles should render on all export formats excluding Lottie.
  • Fixed a bug that caused an error to display for some users logging in with Google.
  • Fixed a bug that caused the space bar shortcut to not trigger playback on the Player.

Fixes & Improvements

  • Added the ability to upload a team image to display on the sidebar.
  • Fixed a bug that incorrectly rendered inverted masks as normal masks on Lottie exports.
  • Fixed a bug that caused a crash when importing SVGs with solid color fills.
  • Fixed a bug that caused issues while adjusting layer scale with the bounding box.
  • Fixed a bug that disallowed change of widget property values.
  • Fixed a bug that erroneously applied an image formatting error to a non-image import.
  • Fixed a bug that caused the Particle curve graph to visually lag during adjustment.
  • Fixed a bug that caused a white rectangle to appear over workspace video previews.
  • Fixed a bug that caused the pen tool to sometimes have problems creating new paths.
  • Fixed a bug that caused the sidebar to not display all teams for certain users.
Drag-and-drop in list view

Project Drag-and-Drop

The dashboard’s Grid and List view now support project drag-and-drop and context menus. Drag and drop any project(s) into another folder within the same team, within different teams, or within private folders. Additionally, right-click on a project to open in a new tab, duplicate, rename, or delete it.

Fixes & Improvements

  • Improved performance of the CMD + Z shortcut to undo. Now selecting layers are ignored in the CMD + Z history.
  • Improved error notification specificity for unsupported image file formats.
  • Introduced a notification to alert users when deleting an asset that is currently used in other projects.
  • Fixed a bug that caused any copied part of a Fable project to get stuck in the clipboard, preventing copy + pasting elements from outside of Fable.
  • Fixed a bug that caused a crash when a layer was copied, deleted, and pasted; now a specific error message shows.
  • Fixed a bug that caused renamed projects to not update in the Player presentation.
  • Fixed a bug that deactivated certain preview images in the Effects Library.
  • Fixed a bug that caused an error to display when projects referenced deleted assets. Now projects can no longer reference deleted assets.
  • Fixed a bug that caused the editor to crash after a group was created and immediately ungrouped.
  • Fixed a bug that removed global filters when a layer was converted to a scene.
  • Fixed a bug that briefly changed background color when scrolling.
  • Fixed a bug that caused background saving of projects to get stuck after network errors.
  • Fixed a bug that caused assets flipped along one axis to abruptly flip again along the other axis when resizing with the bounding box.
  • Fixed a bug that prevented import of SVG’s with solid fill.
  • Fixed a bug that caused presentations to display incorrectly on the Dashboard.
  • Fixed a bug that caused the “Shared with me” section to not display for some users.
  • Fixed a bug that necessitated an extra click to activate the pen tool.
  • Fixed a bug that caused faulty import of Photoshop (PSD) files.
Image support for Lottie export demo.

Lottie: Image Support

We introduced support for image files on Lottie export to expand your customizing capabilities. Incorporate images as animation or static background to personalize your designs.

Fixes & Improvements

  • Introduced the Texture Controls effect to support Scale modes from Figma. Now you can use any Figma image setting (Fit, Fill, Crop, Tile) with Fable.
  • Fixed a bug that caused the Range Shape icons in the Text Animator effect panel to go missing.
  • Fixed a bug that rotated the drag handles/cursor incorrectly for selected child layers within a rotated group.
  • Fixed a bug that required a page refresh to view changes made to image Particles’ texture.
  • Fixed a bug that caused deleting keyframes to always reset property parameters to zero.
  • Fixed a bug that caused adjusting scale via the bounding box to invert negative values.
  • Fixed a bug that caused the Moon demo to render incorrectly for some users.
  • Fixed a bug that prevented stop of the Playhead on the Timeline.
Image of the project dashboard info panel.

Project Info Panel

View important information about your projects and assets - in one place, and in real time. The Project Info Panel displays who has access to your projects, when a file was created or edited, and which of your teammates made recent changes.

Learn more about the Project Info Panel here.

No Wi-Fi, No Problem

We have all been there, in the middle of a web-based project that times out with, shall we say, unfortunate results. If you lose connection mid-workflow, there’s no need to worry. Keep your browser window open, and your project and all its changes will save when you reconnect.

Fixes & Improvements

  • Changed the way the background property is exported on Fable. If the background property is enabled, it will render on all export formats. If the background property is disabled, export formats that include alpha data (GIF Transparent, ProRes 4444, and Lottie) will export with transparent backgrounds.
  • Fixed a bug that distorted the scale of images imported from Figma.
  • Fixed a bug that prevented use of the Particles feature with images.
  • Fixed a bug that broke the range slider for Particles opacity.
Demonstration of the project preview feature.

Project Previews

Project previews are an efficient addition to your Project Dashboard. Hover over a project thumbnail to activate a preview of your project, directly on the project card.

Real-time Update

The Project Dashboard updates in real-time, so you can quickly see changes made on projects or new projects that are created by your teammates.

Learn more about previews and the Project Dashboard here.

Fixes & Improvements

  • Introduced the ability to adjust transformation properties on multiple layers at the same time. You can do so by selecting multiple layers and adjusting transformation properties on the Inspector panel.
  • Fixed a bug that caused the Glow effect to inaccurately render distortion effects.
  • Fixed a bug that made The Trim Path: Trim Offset parameter behave strangely on Lottie exports.
  • Fixed a bug that caused outlined text from Figma to import incompletely.
  • Fixed a bug that skewed the position/rotation of shapes imported from Figma.
  • Fixed a bug that didn’t preserve opacity settings imported from Figma.
  • Fixed a bug that caused 2-point lines from Figma to import incorrectly.
  • Fixed a bug that prevented comments from loading.

Fixes & Improvements

  • Improved the default setting for Antialiasing so it’s activated on all exports.
  • Improved the discoverability of the playback mode button within the Layers List.
  • Improved viewer permissions so that project deletion is not an option.
  • Added guides to the controller layer to ease selection, position, rotation, and scaling.
  • Disabled the empty right-click menu for the Properties Panel.
  • Fixed an issue that prevented Layout Grid visibility.
  • Fixed a bug that necessitated multiple steps to undo actions taken within the Properties Panel.
  • Fixed a bug that caused an error for certain paste operations within Firefox.
  • Fixed a bug that prevented adjustment of the Scale Height property when constrained.
  • Fixed a bug that caused a crash when new layers were made within a scene.
Star Tool screnshot

The Star Tool

We’re introducing a new shape tool to create stars, regular polygons, and complex shapes. No more pinpoint pen tool accuracy needed. Get started animating stars and polygons quickly.

Learn more about the Star Tool here.

Fixes & Improvements

  • Introduced Fable-specific right-click menus on the project dashboard. Now you can access team, folder, and project menus quickly.
  • Introduced the ability to remove your profile picture.
  • Fixed a bug that caused audio layers to not have an end point on the timeline.

Fixes & Improvements

  • Introduced Subtract & Divide blending modes.
  • Introduced the Figma plugin feature highlight.
  • Redesigned the plan upgrade CTA in the workspace sidebar.
  • Improved playhead behavior so it maintains its timeline positioning when you switch between tabs within a project.
  • Standardized UI for blend modes.
  • Removed non-admin user access to workspace plans.
  • Fixed a bug that trimmed layers incorrectly with the ⌥ + [ keyboard shortcut.
  • Fixed a bug that caused the selected layer to jump to the top of the Layers List.
  • Fixed a bug that prevented proper error notification.
  • Fixed a bug that distorted converted text to outline features from Figma.
Demonstration of where you can find the Figma plugin download

Figma → Fable Integration

Seamlessly transfer editable layers from Figma to Fable with just a few clicks. All complex components and frames are supported so you can create in Figma and animate in Fable. Preserved layer names and groupings help maintain your organizational workflow across platforms. The Figma Export plugin is free and available to all Fablers via the Figma Community.

Fixes & Improvements

  • Introduced the right-click menu; select layer(s) to cut, copy, paste, duplicate, bring to front, bring to back, flip horizontal, and flip vertical.
  • Improved dialogue box styling and language.
  • Fixed a few bugs that caused faulty export of controllers, rounded corners, anchor points, and parented layers to Lottie.
  • Fixed a bug that switched category icons around in the Effects Library.
Example of a Teams sidebar

Fable Teams for Everyone

Today, we've released a major upgrade to the Fable workspace: Now, anyone can invite their entire team to organize, share, and work together on projects in Fable.

Check out all of Fable's plans here and learn more about collaborating on the Starter plan here.

Fixes & Improvements

  • Introduced the ability to easily drag and drop private projects into team folders.
  • Introduced the diamond ◇ to represent the “Add keyframe” action, in place of the stopwatch.
  • Improved notification behaviors.
  • Fixed a bug that caused a crash when changing access modes for the team workspace.
  • Fixed a bug that improperly displayed shared project names for teams.
  • Fixed a bug that necessitated a refresh after account upgrade.
  • Fixed a bug that blocked editor access to team projects.
  • Fixed a bug that redirected users joining teams ineffectively.
  • Fixed a bug that prevented prompt of proper error messaging.
  • Fixed a bug that caused a funky error message when adding an admin with a free plan.
  • Fixed a bug that auto-created users' first team project.
Demonstration of new constrain proportions feature

Constrain Proportions Feature

We introduced the "Constrain proportions" feature to the Scale property to maintain the ratio between width and height when you resize a layer. Hover over the lock icon next to the Scale property for the new tooltip and click to enable or disable.

Fixes & Improvements

  • Renamed the converter utilities and updated their icons for clarity.
  • Fixed a bug that affected the Drag Anchor tool.
  • Fixed a bug that caused the canvas to disappear.
GIF demonstration of the ability to lock, hide, expand, and collapse multiple layers all at once.

Collapse Multiple Layers

Lock, hide, expand, and collapse multiple layers all at once. Master these tools within the Layers List to focus in on parts of a project, speed up, and organize your workflows.

Fixes & Improvements

  • Introduced the ability to add keyframes to non-selected layers.
  • Fixed a bug that would unexpectedly shift the motion path of a compound shape.
  • Fixed a bug that affected icon appearance in the timeline and certain blocks.
  • Fixed a few bugs that caused faulty preview of the Font Library.
  • Fixed a bunch of bugs that were affecting the Pen tool.
Demonstration of new width/height transform tool

Width & Height Transform Tools

Layers with adjustable width and height are now indicated by a centered dot on each side; use the dots to adjust size property rather than scale property, and better maintain shape features.

Fixes & Improvements

  • Added double strokes to the gradient steps to easily distinguish color.
  • Improved the Eyedropper tool to make it work with gradient steps.
  • Updated some minor copy and made small design tweaks for clarity.
  • Fixed a bug that allowed ⌘ + Z to move between and overwrite projects.
  • Fixed a bug that caused the value graph to automatically switch to the velocity graph when modifying easing.
  • Fixed a bug with Linear and Radial gradient modes.
  • Fixed a bug to make the “Accept Invite” page work for logged-in users.
  • Fixed a bug that sometimes caused audio to not export correctly.
  • Fixed a bunch of bugs with effects depending on the order they're added in and what is switched on or off.
  • Fixed a bug with the Pinch/Warp effect when applied to the background.

Fixes & Improvements

  • Introduced a new share button for collaborative & team projects. Avatars displayed in the upper right hand corner represent users who have created, edited, or have access to a project.
  • Improved project sharing; after signing up, you are directed straight to a shared project.
  • Updated descriptions within the Effects Panel; hover over an effect and its icon to learn more.
  • Updated the Google Font library with more fonts and weights.
  • Fixed a whole bunch of bugs linked to importing SVGs.
An example of keyframe capture in Fable's timeline

Flip the Trim Path Effect

We just added the ability to flip the direction of the Trim Path effect with a clockwise/counterclockwise toggle.

Fixes & Improvements

  • Introduced the shortcut ⌥ + C to open the Effects Panel.
  • Enabled compound shapes to inherit their style from what was previously selected.
  • Adjusted Blur effect values + improved the Glow effect–check out the Blur Amplifier and Pixelated Blur features.
  • Changed the default canvas size to the more popular 1920 x 1080 instead of 1280 x 720.
  • Set the work area to a minimum width of two frames to ensure that it can't disappear.
  • Improved how padding affects the viewport width/height and certain effects.
  • Improved shape edit mode; when editing a shape, there is now a “Remove points” button.
  • Improved group selection of keyframes.
  • Improved keyboard navigation controls within the Effects Panel.
  • Fixed a bug that reduced the export quality of GIFs.
  • Fixed a bug that didn't recognize the color gradient from Illustrator.
  • Fixed a bug that occured when certain shapes were masked.
  • Fixed an issue with removing connections when blocks are duplicated.
  • Fixed an issue with exports where the first frame wasn’t rendered correctly.
We're watching a demonstration of Fable's revamped Effects Library

Redesigned Effects Library

We recently revamped the Effects Library and are excited for you to experience it. Find effects easily with the search bar up top. Browse all categories by scrolling up and down, or bounce around more quickly with the category list to the left. The graphic thumbnails preview each effect–hover over an effect and its ⓘ icon to learn more. Drag an effect easily into your workspace to further explore its features and see it in action!

Fixes & Improvements

  • Revamped the effect defaults, categories, and thumbnails.
  • Introduced the ability to resize the layers list in the timeline for a more customized workflow.
  • Improved how SVG files import when they are flipped.
  • Fixed a bug that caused the end of the timeline to be cut off when zoomed in.
  • Fixed an audio bug; it now loops around with playback.
  • Fixed a bug that caused SVG images imported from Figma to appear as black squares.

Fixes & Improvements

  • Improved text usability by removing empty layers if they're not used, and making new layers start with a blinking cursor to skip deleting characters.
  • Made a small styling tweak to the share button in the Player to make the action clearer.
  • Updated the default name of organizations for clarity.
  • Fixed an issue that caused some colors to be incorrect when exported.
  • Fixed a bug that occured when importing SVG shapes.
  • Fixed a bug that caused copy/paste not to work in some situations.
  • Fixed a bug that caused avatars in the player to persist when they shouldn't.

Fixes & Improvements

  • Added the ability to view help docs for each effect block.
  • Updated the default permission of a shared player to "can comment".
  • Fixed an issue in the export dialog where some options weren't selectable.
  • Fixed the ability to use the arrow keys to move across frames.
  • Lots of fixes to SVG imports.
  • Fixed a bug that inhibited snapping when creating shapes.
  • Fixed a bug that caused Scene sizes to not reflect the project canvas size.
  • Fixed a visual bug that resulted from long team names.
  • Fixed a bug that occured when using Type: Random within the Duplicator tool.
  • Fixed an issue with transparent projects when using effects.
  • Fixed a collection of issues with snapping and alignment.