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Intro to the interface


Learn about our editor interface and how it's broken down into the following sections

A. Toolbar

You'll find your Toolbar on the upper-left side. When you hover over each tool, its descriptor will pop up.


  1. Select tool
  2. Pen tool
  3. Shape (Rectangle, Ellipse, & Line)
  4. Text
  5. Particles tool
  6. Controller tool

B. New Scene

Scenes allow you to build parts of an animation before nesting them within your main project.

Scenes Tab

Create a new scene by clicking the + next to the main project tab.

Use this feature to try out ideas without cluttering up your workspace or to build precomps.

Scenes can help keep your Timeline/Layers List organized and ease navigation within bigger projects.

C. View Options

Use this to fit your image to frame, zoom in and zoom out, etc...

View Options

Next to your Toolbar, is a zoom feature. The percentage shown reflects your canvas scale. Next to the percentage, you can click the dropdown menu and select one of the following:

  • Zoom in Cmd +
  • Zoom out Cmd -
  • Zoom to fit Cmd 0
  • Zoom to 100% Shift 1

Or mouse and trackpad gestures, on both Mac and Windows trackpads:

  • Stretch two fingers apart to zoom in
  • Pinch two fingers together to zoom out

On an Apple Magic Mouse:

  • Hold down ⌘ Command (Mac) or Ctrl (Windows) and scroll up and down
  • Double-tap with one finger to zoom in and back out
  • On another type of mouse:
    • Hold down ⌘ Command (Mac) or Ctrl (Windows) and scroll the mouse wheel up to zoom in or down to zoom out.

D. Canvas

The canvas is the container for your project. It holds all visual elements and is where you build your animation.

Canvas settings

  • Preset: The default canvas size is 1920p x 1080p, which is considered standard resolution. If you’re unsure of which size to use, click the dropdown that reads, “Widescreen HD 1080” to view other common media sizes.
  • Custom: To create outside of the presets, simply adjust the width and height values.

E. Action Bar

The action bar is located in the upper right of your interface. (This image does not reflect the new mode switcher for Remix, Review, Create)

Action Bar

  1. Project Sharing: This feature allows for joint creative control of a project and is super handy for collaboration. Avatars represent people with access.
  2. Effects & Behaviors: A whole suite of effects and behaviors are available here. Search or scroll to explore. Drag block into the inspector or double click on it to apply it to a preselected layer. View in depth tutorials here.
  3. Asset Browser: Imported files reside here for easy access. Additionally, you can access and import all your other Fable projects into your currently active project.
  4. Project History: View your automatically saved project snapshots with the option of reverting to older versions. Select the + in the upper-right corner to save your project at a specific point in time. Easily toggle between versions.
  5. Mode Switcher: Select between Create, Remix, and Review
  6. Export: Click the + in the upper-right corner of the window to view your export options.
  7. Help: There are many ways to get unstuck; check out our Help Center, join the Fable Community on Discord to share feedback, chat with a team member, or learn helpful keyboard shortcuts.
  8. Variable Manager: This is the control center for all variables on your project or scene.

F. Inspector

Stretching from top to bottom on the right, is your Inspector. It holds: canvas presets, alignment tools, timeline settings, effects, utilities, edit modes and more.

When something is selected in the bottom left layers list, a panel of options will appear in your Inspector to reflect applied attributes. Options will differ depending on what is selected.

Notice when something is selected in the bottom left layers list, a panel of options will appear in your Inspector on the right, reflecting the applied attributes. *Options will differ depending on what is selected.

G. Playback

Play, stop, or rewind your animation above the Layers List.


Use your playhead to determine the playback starting point.

Observe the timestamp, which reflects the playhead positioning.

H. Layers List

In the lower-left corner is your Layers List. Layers can be renamed and reordered for your organizational convenience.

Layers List

  1. View: Click the > to view the properties within each layer.
  2. Color Changer: Click the colored circle to assign color to layer(s).
  3. Import: Click the cloud and arrow icon to import an asset, which can then be dragged into the Layers List. Alternatively, head towards the book icon in the upper-right corner to do the same.
  4. Delete: Click the trashcan to delete selected layers.

I. Timeline

Your Timeline is at the middle-bottom of your screen, right-adjacent to the Layers List. It is where you build and adjust your animation's keyframes.


  1. Resize: Hover along the the top of your Timeline where the cursor icon changes, click, and drag to adjust the height.
  2. Playhead: Move the orange playhead to control playback and drop keyframes.
  3. Zoom: Toggle the orange slider to zoom in or out.
  4. Navigation: Use the scroll bars positioned at the bottom and on the right.
  5. Work Area: Adjusting this grey bar will dictate your playback loop accordingly as well as your exports.