Learn how to use videos on your Fable projects
The easiest way to start using video on Fable is to drag a video file from your computer into the Fable Editor. Once your video has finished uploading and processing, it will render when you play your project.
Just like any other layer, you can move videos around the canvas, adjust their properties, add effects, mask them, and much more.
To see a list of video formats we support on Fable, refer to Importing Files.
Video layers have some special properties that are unique to them. This section covers what these properties are and how to control them.
The source property controls the video file that is playing on the video layer. You can swap this source between video files, while retaining transforms, keyframes, and effects blocks on the layer.
To swap the source file:
1. Select a video layer and locate the "Source" property at the top of the Inspector
2. Click the Source dropdown and select another video file
3. The selected video file will replace the previous source on the video layer.
The Source dropdown only displays files that have already been uploaded to your project.
Similar to shape layers, video layers have explicit dimensions controls. Because these values can result in a render that's a different aspect ratio than the original file, there is a **texture sizing** property available.
You can set the sizing property to the following options:
- Cover - Always position the video at the center of the shape, but scale the video so that it proportionally fills the entire object it's applied to
- Contain - Always position the video at the center of the shape, but scale the video so that the entire video is visible within the set dimensions.
This section covers a few functions that are unique to video.
Editing video in the editor
- Just like other timed layers on Fable, you can trim the in and out points of a video. To do so, drag the left or right sides of the video layer's duration bar on the Timeline.
- Just like other layers, you can also move the duration bar across the timeline.
Working with audio
Many videos have audio data included. By default, any audio on a video file will play on Fable.
- Mute the audio track - toggle playback of audio on a specific layer
- Detach Audio (context menu option) - Separate audio from the video to independently time the audio from the video layer.