Parenting

OVERVIEW
Learn how establishing parent/child relationships between motion assets can simplify your workflow and help create advance animation rigs
The Parent Child relationship
Once a child object is connected to a parent object, everything the parent does will be reflected in the child. Any changes made or keyframes added to the parent object will affect the child object, preserving their relative position and orientation.
By setting keyframes for the parent, you define its position, rotation, scale, or other relevant attributes at different points in time. The child object automatically adjusts based on these keyframes, preserving the relative relationship between the parent and child throughout the animation.
Benefits of Parenting
- Efficiency: Instead of animating each individual object separately, you can control their movements collectively by manipulating the parent objects. This saves time and effort in the motion process.
- Consistency and Cohesion: When objects are parented, their positions and orientations remain relative to each other, resulting in a more coherent and realistic animation.
- Simplified Editing: If you need to make changes to the animation, you can modify the parent object, and the child objects will automatically adjust accordingly. This simplifies the editing process and allows for greater flexibility.
Parenting in Fable
- In your timeline, decide the layers you would like to share a connection with.
- Then click and drag a link from the dot on the child layer to the parent (when you release, the link the dot will become yellow, indicating a successful attach)
Linking multiple objects to same parent
- Select the first child layer
- Hold shift
- Click last child layer to be linked
- Drag the connection from any of these layers to the parent
Removing the parent child connection
- Hover over the yellow dot on the parent
- xout of the child object it's connected to