Motion Blur
The Motion Blur effect strengthens the illusion of an object in motion. Learn how its settings–Movement, Jitter, Blur Samples, and Chromatic Aberration–can interact and enhance your animation.
Learn more about the Motion Blur settings here.
Hello, and welcome to our overview of the motion blur effect. Now to start off this very simple scene, we're going to use just a circle, kind of bouncing back and forth. Now our first requirement for the motion blur effect, which may differ from other platforms, it needs to be applied directly to the object in motion.
It cannot be applied to the whole scene. And there's a few default settings that we've got, we've got movement. Blur samples and chromatic aberration. Let's go one by one. So movement basically determines the amount of motion blur. We've got a range of zero to 100 with zero being no blur and 100 being a long blur.
The next one is the jitter. It basically applies noise to the motion blur with zero being no noise and 100 being a lot of noise. Now by default, the jitter does not do much with the high blur samples. When it's used in combination with lower blur samples, let's use five in this instance the lower, the jitter, the sharper, the blur, which leads to more of a banding or a stop motion type effect, the higher the jitter, the smoother, the blur it basically compounds the already smooth motion blur with higher samplers.
And the downside of this is that it may cause artifacting.
And now we've got blur samples. We have a couple options here, 30 16, 5 or one. This value determines the number of the blur samples and for easy way of sort of referencing it, the higher the samplers, the smoother, the blur. Finally, we have chromatic aberration also known as color splitting. And that one basically has a strength slider, which determines how strong the effect is.
And second, we've got a method, which is how the chromatic aberration or color splitting is applied. Channel shift is sort of the traditional RGB shifts in which the red, green, and blue values are all shifted out of sync. Additive is very simple. It's kind of like a screen mode, this blend mode adds the RGB colors and the pixel values on top of the existing values.
Lastly, we've got the additive selective, which this mode basically blends everything that is applied to.
Learn how to use each of the effects and utilities within Fable