Hello Fablers, and welcome back to another Academy tutorial. In this one, we're going to talk about the Kaleidoscope effect.
Here we have our usual canvas set up with a single JPEG image. Select your layer and go up top to the top right to the effects panel. Start to type in kaleidoscope. Click drag drop to apply.
Now immediately, we start to see some really cool things happening. This is probably in my second favorite category for effects inside of Fable.
Couple of sliders here. Size will affect the size of the tiling. As you can see, immediately start to get some really intricate, super intense tiling going on.
Offset X and Y will move the tile point on the original image. This particular image, you can't see it as much, but you can also drive this via animation. Some of our math nodes, et cetera, really cool, powerful property. For now let's leave it at zero.
Next we've got our angle, which depending on where we set this is where exactly it drives the kaleidoscope tile to go.
We have number of repetitions per tile.
Number of divisions is how many times this tile will we split up.
And the zoom is how close or how far we'll get away from our effect.
Lastly, we've got our global opacity, which dictates how much of the effect is visible versus how much is not.