The Glitch effect distorts image and color to imitate tech or connective issues. Check out the extensive list of properties available to help you characterize the type of glitch generated.
Learn more about the Glitch settings here.
Hello Fablers, and welcome back to another Academy tutorial. In this video, we're going to talk about the Glitch effect.
We have our scene here as usual. We've got our example image here. The only thing in our canvas .With it selected, let's go to the top right window, the effects panel and let's type in glitch.
Now, currently, you'll see these two here. Deprecated will be put out of service shortly, so the one that we want is one that says glitch. Click, drag, and drop.
Immediately you start to see how cool this effect is. This is probably one of my favorites inside of the Fable platform. This glitch effect, unlike other competitor platforms, actually gives us plenty of options that we can use to modify it and control the style and the feel of our glitch effect.
Here we've got in this block size, this speaks specifically to the size of our squares. Width will make the glitch strip longer. Height makes them taller or shorter.
Displacement is how much it pushes our background image out of the way. Quick reminder, because we've got every single one of these as a keyframeable asset, or property, you can get some really awesome effects really quickly.
It's all procedural. It's all real time. It's beautiful, really one of my favorite effects inside of Fable.
Within this displacement area we've also got, we can displace it in X. We can displace it in Y and again, the amount is generally, how much is it being moved. Zero being that our image is practically just where it should be.
Now, the next option here is the color split. Color split, as you can see, is going to push our red, green, and blue values in opposing directions. Let's make this a little bit more obvious. We'll turn down the displacement and we will turn up the color split. So functions very similar to a separate RGB and other platforms.
The angle here dictates in which direction these channels get split. Super trippy effects. Really simple to do.
Next, we've got the horizontal UV modifier. This will tell us how large the band size is and where exactly it sits in the horizontal plane. We can also turn this into a mirror, which would basically reflect our layer back onto itself for some other pretty cool effects. Again, once we start combining these two, you start to see just how wild this effect can get with a very few clicks.
We've also got the vertical band here, which will go in the other direction and same thing with our position affecting where exactly this effect gets located. We can also turn this one on to mirror again as well.
You can get some really, really intricate glitch effects, with not too many clicks inside of Fable.
Lastly, we've got our global opacity, which makes our effect visible or not.
Learn how to use each of the effects and utilities within Fable