Quick Start: Part 3 of 3
In chapter three of Quick Start, you'll add the finishing touches to your animation with more background details and effects.
Learn about Blend modes, animate properties within a layer, and see your animation come to life with just a few more clicks. Finally, export and share your first project.
Want to learn more about the effects/behaviors in this chapter?
*If your interface looks a bit different throughout this series, don’t worry. We’re constantly improving the platform and deploying new features. If the changes make this tutorial difficult reach out, we're happy to help.
All right, everybody. Welcome back to video number three of three of the Fable Quick Start course. Once again, this course is intended to get you up and running inside of Fable as quickly as possible. Let's figure out where we left off at the end of chapter two and dive right into this number three, our last chapter of the quick start series.
In chapter two, we created some secondary motion. We added some colorful gradient arcs on the outside. And in this one, we're going to add some more background animation, a second, rotating orb, and also some general scene adjustments with some grain and some vignetting. This is what your project should look like or something close to it.
First step, grab our shape tool, draw some rectangles. And we're going to use these to create those little accents on the side behind our main central artwork. Use the tools on the top, right to align them vertically let's change our shape, color to white. And the first thing we're going to do is grab a blend mode from our effects panel. Let's set that to overlay.
Next we have to deform it. So let's grab our pinch node and drop that on top of it as well. The thing you're gonna want to adjust here first is change the direction of the distortion and then let's adjust the curve radius. This is pretty much to your liking.
We'll slide it over. So it touches the edge of our sphere.
And as always, good naming practice to keep the file organized.
We'll move it down in the layer stack here.
Now, we have two things that we're going to want to animate. You're going to be animating the Y scale and the opacity. So we'll start with a flat shape at 0% opacity. And by the end of it, we'll have it reach 100 percent in the Y Scale. And fade away at the end of the timeline
So first we'll get the fade on. So it goes from zero to 100.
And then at the end, we'll invert that and we'll go from 100 back down to zero in opacity.
And as I'm looking at this, I see it's a little bit intense at a hundred percent. It's a little bit too bright. So let's play with some values here to see if we can get it to somewhere a little bit more comfortable.
Great now that we like where that's at, let's change the color, make it pink control D to duplicate. And let's just hit this little invert button over here. A lot of the effects in Fable have that feature. And what it does is it immediately mirrors the effect in the other direction. So it makes duplicating and creating symmetry in our design is very simple.
Okay, so now let's preview this. It feels pretty good. Let's move on to our next stage here. Next thing we're going to do is we're going to duplicate our controller and our white ellipse let's change the layer color to yellow, just so we know that these two go together,
double check to make sure that they're parented properly - they are.
Let's change our orb color to yellow, rename it. So it's a little bit more clear
and link our properties for the height and width, and let's scale it down a little bit and then we're going to move it south in our scene.
We'll also bring it above our wave groups so that we can see it when it overlaps.
And just to add some visual interest we'll shift when the rotation begins in our loop. To give it that nice little offset. And even though it follows the white orb, it's not exactly at the same time. So it makes for a slightly more interesting composition. And now, lastly, let's add general scene effects. We're going to create a vignette that is the dark blue.
That's the dark blue. Make sure you don't have any layers selected when you drag this on Otherwise, we'll see what happened there, where it applies it to the layer and not the scene. So select click outside of your layers on the edge of the canvas to select your scene. Let's drop in a vignette, set it to our dark blue and here we'll see how we like the intensity - it's totally up to you,
personal preference. And the last thing we're going to do, let's find our grain. Drop that on top, it's a little bit intense. So we'll turn down the intensity and give it just that nice little bit of a more organic handmade feel to our animation.
Let's preview this and there we have it folks.
Now the very last step is now you get to export your project. This will let you have your video file to be able to share on all of your social media platforms. Text your friends. Basically this is your output. So in the top right click export, we have a ton of different presets built into the tool.
You can drop down the advanced ones. If you need them. Specifically the feature you may want is anti-aliasing. For those of you new to animation, that basically helps to smooth out of the square pixels and make the animation just feel a little bit smoother. Once you hit export, you can close your laptop.
You can turn off your computer. You can step away from the browser everything's happening in real time in the cloud. The duration of the render will vary depending on the complexity of your project, but it's pretty snappy in general.
And once it's finished exporting, you can simply download your file and share it to whichever platform you choose.
And so with that, you've officially concluded the Fable Quick Start course. Congratulations to all of you new Fablers. We can't wait to see what you guys make on the platform. We'll see you in the next video soon.
Create and export your first animation in Fable in under 30 minutes