Hello Fablers, and welcome back to another Academy tutorial. In this video, we'll be looking at the Chroma RGB shift effect.
We've got our scene here as usual. Let's take our JPEG here. This can be any image that you import in to your scene. You're gonna want to select it, make sure your layers active, go to the top right here to the effects library and let's type in chroma. Click drag, and drop to apply.
As you can see immediately, pretty cool stuff is happening here. This is most similar to the chromatic aberration effects found in photography and or other, image editing platforms.
We have a couple of options here. Inside of mode, you've got corner, uniform or separate. Now these are the ways that the effect is going to act.
So let's take a look at each one of them. In corner, if you notice we turned it up and you'll start to see that the effect is dictated by the corners of our canvas. So basically everything kind of moves in a uniform way across from the center, warping more towards the edges.
The fall-off, the higher it is the less pronounced the effect. The lower it is, the larger the effect is going to be.
The blur strength, pretty self-explanatory the more we turn up, the more this blurs out. And this is spreading, has to do with the bounding box of the layer. We'll leave it off for now.
As always our global opacity, which controls that general opacity effect. Now these other modes here let's go to uniform.
Uniform means that everything kind of just moves in the same amount in the same direction, based on this angle that you choose. You can do some really trippy effects, pretty easily. Blur still applies. Everything else is pretty much the same.
Lastly, in separate, this is probably the mode that gives us the most control. This will actually give us the control over the red shift channel, the green shift channel and the blue shift channel. And each one of these has parameters in both the X and Y, that can be modified.